Thanks to strong game play and an enthusiastic fan base, the Gran Turismo video game franchise has stood its ground firmly since its introduction in December 1997. Fast forward to 2016 where they have introduced their latest installment, Gran Turismo Sport, which was on full display at the Electronic Entertainment Expo or E3 in Los Angeles, California.
With its last release dating back to 2013, the developers have taken their time in crafting a presentation that was visually attractive and struck home for its loyal fan base. In a world where instant gratification and annual releases are the norm, the Gran Turismo series has always stuck to its own schedule, releasing their titles whenever they feel is best. Known for having polished gameplay and great graphics, the attention to detail is clear when popping in and playing a Gran Turismo game.
From the beautifully rendered cars, which are photo-realistic, to the spot-on recreations of famous circuits and speedways, Gran Turismo developer Polyphony Digital set the standard for what to expect in a driver simulation experience. A simulation that has grown with time, it has also paved the way for GT Academy, a program that’s been turning video game drivers into real-time racers since 2008. With support from Nissan, Gran Turismo producer Kazunori Yamauchi has made great strides in keeping GT Academy relevant and afloat.
“The FIA Gran Turismo digital license is something we have discussed with 200 automobile clubs all over the world and the FIA over the last three years,” said Yamauchi. “Things have been moving forward step-by-step, and at the World Motor Sport Council a few months ago there was a vote to allow this project and this announcement. Once you’re eligible for the license, that information will be shared with the relevant automobile club, and from thereon it’s up to them to decide how they will handle this.”
Growing up with the Gran Turismo franchise, it’s nice to see its legacy continue from its storied roots. The unveiling of Forza Horizon 3 may be on the table to compete, but Gran Turismo is the grandaddy of simulation racers. Prior, there wasn’t a game on the market that measured up to Gran Turismo, as it offered a huge selection of licensed vehicles, a deep tuning spectrum, and those dreaded license tests that called for precision and good memory.

Staying true to the franchise, the renderings and gameplay that were unveiled were simply astonishing.
While the announcement alone is huge for gamers, we’re more so intrigued with Gran Turismo’s approach to gaming and racing. Looking to blend the two together, maybe it will dispel the notion that those who can drive well in games can’t drive well in real life. Prove them wrong, Gran Turismo.
What are your thoughts on the reveal of Gran Turismo Sport? Will you be picking up a copy when it is released on November 15, 2016? Be sure to leave a comment below.

Given this is a rendering, it’s getting harder and harder to separate it from its real life counterpart.